var MENU_POS0=[
// Level 0 block configuration
{
	//'block_top'  : 40,
	//'block_left'  : 200,	
	//'block_right'  : 0,	
	'width' 	   : 120,
	// if Block Orientation is vertical
	'vertical'   : false,
	// Time Delay in milliseconds before subling block expands
	// after mouse pointer overs an item
	'expd_delay' : 100,
	// Style class names for the level
	'css' : {
		// Block outing table class
		'table' : 'm0table0',
		// Item inner tag style class for all item states or
		// classes for [<default state>, <hovered state>, <clicked state>]
		'inner' : ['m0mouti', 'm0moveri','m0moveri'],
		// Item outer tag style class for all item states or
		// classes for [<default state>, <hovered state>, <clicked state>]
		'outer' :['m0outer','m0moveri','m0moveri']
	}
},
// Level 1 block configuration
{
	// Vertical Offset between adjacent levels in pixels
	'block_top'  : 25,
	// Horizontal Offset between adjacent levels in pixels
	'block_left' : 0,	
	'width' 	   : 178,
	'height' 	   : 25,
	// block behaviour if single frame:	
	// 1 - shift to the edge, 2 - flip relatively to left upper corner
	'wise_pos'   : 1,
	'vertical'   : true,
	// Time Delay in milliseconds before menu collapses after mouse
	// pointer lefts all items
	'hide_delay' : 100,
	// transition effects for the block 
	// [index on expand, duration on expand, index on collapse, duration on collapse]
	'transition' : ['progid:DXImageTransform.Microsoft.RandomDissolve(duration=0.0)', 'progid:DXImageTransform.Microsoft.Fade(duration=0.5)'],	
	// level shadow scope settings
	'shadow' : {
		// color of the shadow
		'color' : '#4682B4',
		// horisontal offset of the shadow in pixels
		'offX'  : 4,
		// vertical offset of the shadow in pixels
		'offY'  : 4
	},
	'css' : {
		'table' : 'm1table0',
		// classes for [<default state>, <hovered state>, <clicked state>]
		'inner' : ['m1mouti', 'm1moveri','m1moveri'],
		'outer' : ['m1outer', 'm1moveri','m1moveri']
	}
}
//Subling level configurations are inherited from level 3
]

